The Complete Muggle's Guide to Quidditch

How to Play Muggle Quidditch

Five Parts:

If you love the Harry Potter book series written by J.K. Rowling, you’d probably jump at the chance to play Quidditch. Although the Muggle version of this sport doesn’t involve flying broomsticks, it’s still a fun way to exercise and celebrate your favorite book series.


Learning the Rules

  1. Stay on your broomsticks.In Quidditch, you must hold your broomsticks between your legs at all times with one hand on the broomstick. Every player should have a broomstick they stay on at all times.
  2. Use four balls.In Quidditch, you need four balls to play. There is one volleyball, known as the quaffle. There are two dodgeballs, known as the bludgers. There is one small ball, such as a tennis ball, that is strapped to one player. This is the snitch.
  3. Learn how to score points.Players attempt to get the quaffle (volleyball) through the hoops on the ends of the field. Getting a quaffle through a hoop means 10 points are scored for that team. The only other way to score points is to catch the snitch by grabbing the ball attached to the player carrying it. The team that catches the snitch gets 30 points.
    • The quaffle can be passed between players on the same team.
  4. Learn how the bludgers work.Players on opposing teams throw bludgers at one another. If someone is hit by a bludger, they must dismount their broomstick and tag one of the hoops on the end of the field before they can return to the game.
  5. Call penalties as needed.In Quidditch, there is always one ref. If you're the ref, it's important you stay vigilant and call penalties if players are not following the rules. If you call a penalty, it's up to you to decide how long a player should be removed from the game. The following can result in a penalty:
    • Not keeping your broomstick in position (i.e., between your legs with one hand on the stick) is a foul.
    • Failing to dismount a broomstick and tag a hoop after being hit with a bludger is a foul.
    • If any player besides the seeker touches the snitch, this is a foul.
    • Any kind of rough playing, such as shoving or hitting, may result in a foul.

Setting up the Court

  1. Find a big enough space.Quidditch requires a field that's at least 500 feet (150 m) by 180 feet (55 m) long. The field should be an oval shape. You can play in a local park or see if a local field used for sports matches is opened to the public.
    • Keep in mind, this is the length for a regulation Quidditch match and doesn't have to be followed strictly when just playing for fun. If you don't mind less space, you can play Quidditch in a smaller park or even someone's backyard.
  2. Get six pipes or sticks of three different sizes.You can find pipes or sticks at a local craft store or even some toy stores. Each team should have three pipes. One pipe should be 30 feet (9.1 m), one should be 40 feet (12 m), and one should be 50 feet (15 m). You may need to use scissors or a knife to cut down pipes that aren't the right lengths.
  3. Tie hula hoops to your pipes or sticks.There is no standard size for the hula hoops. Just make sure they're big enough that a volleyball can pass through them. Use string or twine to tie the hula hoops to your pipes or sticks.
  4. Assemble the goal posts.The pipes or sticks you just made are your goal posts. There should be three goal posts on either end of the field. Place the 30 feet (9.1 m) goal post farthest to the left and the 50 feet (15 m) farthest to the right. The 40 feet (12 m) post should be in the middle. Keep spacing between the posts even.

Assigning Roles

  1. Select a captain.Each team should have a captain who's responsible for deciding which players take on which roles. You can pick a captain based on who's the most levelheaded or you can do something like draw straws. The captain will be able to choose which role in the game (i.e., chaser, beater, etc.) they want to play.
  2. Choose your chasers.Each Quidditch team should have three chasers. Chasers are responsible for throwing or kicking the quaffing  (volleyballs) through the hoops at the end of the field.
  3. Select your beaters.Each team should have two beaters. Beaters are responsible for throwing the bludgers (dodgeballs) at players on the opposing team. This will temporarily kick players out of the game, giving your team the advantage.
  4. Pick a keeper.Each team needs one keeper. A keeper's job is to guard the hoops at the end of the net and prevent the other team from scoring.
  5. Assign one seeker.The seeker's job is to catch the snitch. Each team should have a single seeker.
  6. Select a person to carry the snitch.In Quidditch, the game ends when the seeker catches the snitch. The team that catches the snitch is awarded 30 points. In muggle Quidditch, one person wears a waist band with a small ball, such as a baseball, attached to the band. The ball is the snitch and the person who carries it must evade the other team's seekers.
  7. Assign a ref.Find someone to be the referee in the game. The ref's job is to start the game by tossing the quaffle (volleyball) into the air and call out penalties. Pick someone who has good judgment and is usually fair during games and other events.
  8. Wear the same color shirts.To tell teams apart, both teams should have a color to wear. One team can wear yellow t-shirts and the other can wear blue t-shirts, for example.
  9. Add different colored accessories to differentiate your roles.Accessories in various colors should be used to differentiate between each player's specific role on any given team. You can opt for things like sweatbands and bandanas. The colors you choose to represent different positions is up to you.
  10. Follow the gender maximum rule if you're playing league Quidditch.If you're making an official Quidditch team, such as one for your school, you have to follow the gender maximum rule. Each team can only have a maximum of four players who identify as the same gender on the field simultaneously. However, once the person carrying the snitch enters the game, that number increases to five.
    • A person's gender is the gender they identify with, which may not necessarily be the gender they were assigned at birth. Quidditch welcomes players of all genders and gender identities.

Playing the Game

  1. Get in the starting position with your broomsticks.Have opposing teams stand on either side of the field with their broomsticks between their legs. Players will remain still until the ref starts the game.
  2. Release the balls to start the game if you're the ref.If you're the ref, start the game by standing near the edge of the field. Release the bludgers (dodgeballs) and quaffle (volleyball) onto the field. Players can then enter the field and begin the game.
  3. Defend the hoops if you're a keeper.If you're a keeper, stay near your team's hoops. Try to knock away the quaffle (volleyball) if it gets close to the hoops. It's your job to make sure the other team does not score too many points.
  4. Try to score if you're a chaser.If you're a chaser, pursue the quaffle (volleyball) throughout the game. Move the quaffle across the court by throwing or kicking it and then toss or kick it through the other team's hoops.
    • You can only toss the quaffle through the front of the hoops.
  5. Disrupt the players if you're a beater.If you're a beater, your job is to toss bludgers (dodgeballs) at the other players. If a player is hit with a bludger (dodgeball), they'll be temporarily out of the game.
    • Other beaters can be hit with bludgers by the opposing team. However, beaters cannot hit the player carrying the snitch with a bludger.
    • In the event a bludger goes out of bounds, the ref can quickly retrieve it.
  6. Stop playing temporarily if you're hit by a bludger.In the event you're hit by a bludger (dodgeball), let go of any balls you're holding. You also have to dismount your broom. You must tag one of the hoops on the court before you can get back on your broom and keep playing.
    • All players, including beaters on the other teams, need to stop playing if they're hit by a bludger. The one exception is the person carrying the snitch, as they're not technically a player for either team.
  7. Have someone track the score.You or another player should keep track of the score. Each time a keeper gets the quaffle (volleyball) through the other team's net, they score 10 points for their team. The snitch, when caught, is worth 30 points.
  8. Release the snitch after 17 minutes.After 17 minutes of game play, the player carrying the snitch should be released onto the field. The carrier's job is to run around the field attempting to evade both seekers.
    • The player carrying the snitch is not permitted to leave the field during the game, but needs to work hard to evade the seekers. This is why it's important to choose someone very agile to carry the snitch.
  9. Pursue the snitch if you're the seeker.If you're the seeker, your job is to catch the snitch when it would help your team win. The game ends when the snitch is caught.
    • Remember, the snitch is the ball attached to the carrier's waistband. You must grab ahold of the ball to catch the snitch.
  10. End the game when the snitch is caught.Under most circumstances, a game of Quidditch ends when the snitch is caught.Thirty points are assigned to the team who caught the snitch and the score is totaled.
  11. Continue the game to settle a tie.In rare occasions, the score will end up tied after the snitch is caught. If this is the case, simply keep playing. The next team to score 10 points using the quaffle will win the game.

Using Basic Strategy

  1. Stay aware of the score as a seeker.It doesn't make sense to catch the snitch until doing so would result in your team winning. Therefore, if you're the seeker keep an eye on the scoreboard. Don't pursue the snitch until catching it would ensure your team would take the lead.
  2. Assign roles based on ability.Different roles require different skill sets. If you're the captain, assign roles based on an individual player's specific skills.
    • The seeker needs to pursue the snitch, so pick someone who's very fast. If someone runs track, for example, they could be the seeker.
    • Players with experience playing basketball or volleyball may be good chasers, as it involves pursuing, kicking, throwing, and passing a ball.
    • Anyone who's played dodgeball or a similar game would make a good beater, as they'd be able to hit players with bludgers.
    • If anyone has experience as a goalie in a game like soccer or hockey, they would make a good keeper.
  3. Don't get hung up on the different sized hoops if you're a chaser.While the hoops are different sizes, the sizes do not correlate to points. Any hoop is worth 10 points for your team. Therefore, don't worry so much about which hoop you throw the ball through. This will only distract you. Focus on getting a ball through any hoop that's accessible to you.
  4. Target chasers in open areas if you're a beater.If you hit your own player with a bludger by mistake, this will hurt your team. It's easy to hit the wrong player if you're throwing a bludger in a crowded area of the field. Look for chasers in open areas, without a lot of other players nearby. These are the easiest targets to hit as a beater.

Community Q&A

  • Question
    How do I handle a Quidditch tryout?
    wikiHow Contributor
    Community Answer
    Make sure you are in somewhat decent shape physically and can catch/throw a ball. Most importantly, don't be intimidated by the size of some players and don't underestimate other players because they are small (small people can make for great chasers), and have fun. Most teams care about getting to the national cup but care more about having fun and creating a good atmosphere. Look up videos on YouTube, especially of the Illinois State Firebirds Quidditch team, for a good example of what people do and how they interact.
  • Question
    Is this game easy to play?
    wikiHow Contributor
    Community Answer
    Yes. It's an intense game if played correctly, but it is easy to pick up and learn.
  • Question
    Are there uniforms to wear when playing Quidditch?
    wikiHow Contributor
    Community Answer
    Yes. You should wear some protective gear and if you want, make a team outfit to wear while playing.
  • Question
    If I have a clear field, how do I hide a tennis ball?
    wikiHow Contributor
    Community Answer
    If you're using the tennis ball as a snitch, then you can attach it to the snitch runner by means of a rope. Cut a slit in the tennis ball and tie a knot on the end of a rope to insert into the tennis ball. The knot will keep the ball from falling off without enough force, e.g. a seeker catching ahold of it.
  • Question
    What is the minimum age to play muggle quidditch?
    wikiHow Contributor
    Community Answer
    There is no age limit to playing.
  • Question
    Can I play with only two other people?
    wikiHow Contributor
    Community Answer
    You can make your own version of the game to play with two other people, but it wouldn't really follow the rules of Quidditch.
  • Question
    Can a player have more than one job in the game?
    wikiHow Contributor
    Community Answer
  • Question
    What is the minimum number of players needed to play Muggle Quidditch?
    wikiHow Contributor
    Community Answer
    Preferably 14, but it could still work with another number as long as there are even numbers on both sides and you adjust the rules.
  • Question
    What if you don't have Hula Hoops?
    wikiHow Contributor
    Community Answer
    Go to the store and by some, or find some recycled ones. Used tires work as well.
  • Question
    How could I play with a dog?
    wikiHow Contributor
    Community Answer
    You could have the dog be the snitch runner, but, other than that, a dog cannot play.
Unanswered Questions
  • Do I have to look like I'm masturbating or grabbing a man dressed in yellow's sack?
  • How do I play muggle quidditch without broomsticks?
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Quick Summary

You’ll need 15 total players to play Muggle Quidditch. Before playing, tape 6 hula hoops to pipes and arrange 3 on each side of the field. Collect a volleyball for the Quaffle, 3 dodgeballs for the bludgers, 1 tennis ball for the snitch, and 14 brooms. Break 14 players into 2 groups of 7, and have final player tie the tennis ball to their waist - the game ends when one team gets the tennis ball! Score as a chaser by throwing the volleyball through the hoops, and have beaters throw the dodgeballs at the other team to temporarily tag them “out.”

Did this summary help you?
  • Quidditch does not have innings or periods like other sports. It's played in a single round.
  • The volleyball used as the quaffle can be deflated to make it easier to grip, as Gripping Charms do not actually exist.

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